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Aug 8·edited Aug 8

All well in design world... Maybe it's the 'overuse' of AI-imagery and style to illustrate the purpose but am I correct reading this article as being focussed predominantly on the 'visual' side of design (e.g. visual design)?

Is it possible to extend the themes of that disruption dilemma to ux design and ux research, and how would you do this?

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I think that's exactly the point of disruptive innovation: it starts at the low end, so right now it's mainly targeting visual design: making those PowerPoint slides and social media graphics I mentioned in the article as prime examples of AI design tools that are highly commercially successful. But there are already tools that target the higher levels in the design food chain, such as UX design and UX research. The UX AI tools are still clearly at the beginner stage of the disruption process: While Midjourney really does make beautiful pictures, you wouldn't use UIzard Autodesigner to make a full app or the Facebook website. Yet.

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Yes I appreciate your view. I agree that the visual AI has come some way ;-) up as it were (although you need to check your AI-visuals). And I do think or just expect that UX AI tools will be the next thing and not so much as a product-ready solution at all ('give me a prompt I'll make you the UX'), but rather as a multi-faceted realm (or ecosystem if you prefer) of AI agents that a designer can create and or utilise at the benefit of the design she or he is creating with a specific goal and client. A totally human centered design action! In fact I am trying to do just this with my rather embryonal AI UX design mentor tools, via kinokast.org. Please shoot on my babies anytime you'd have if you need to! This will be an honour to learn more about it all.

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